About Funox
See what we are building, how we think about browser distribution, and why we designed the platform around developer-friendly economics.
- Vision
- Platform focus
- Publisher mindset
Earn up to 90% revenue share — higher than any other portal.
Build with the engine you love
Five channels promoting your game from day one. Free, automatic, included.
Front-page spotlights for launches & top games.
FreeEvery other Funox game promotes yours.
AutomaticInfluencer & streamer partnerships.
CuratedWe fund UA campaigns for proven games.
We payMulti-language pages engineered to rank.
IncludedEvery game on Funox gets a real marketing push — homepage features, cross-promotion across our entire catalog, influencer campaigns, and paid user acquisition. You make the game. We make sure millions of players find it.
Get paid up front, share in the upside, or combine the two. You decide what fits your game.
Best when you want certainty. Cash in hand on signing.
Best for long-term earners. Higher than any other portal.
💡 Want both? We do combined deals — a smaller license fee plus ongoing revenue share. Just ask.
Featured slots, cross-promotion, influencer drops, and paid UA — built-in marketing without lifting a finger.
Upload a build, fill out a form, and you're live. Hot-reload updates in one click.
One small SDK works with Unity, Godot, Phaser, Construct, Cocos — bring your stack.
Track plays, retention, and revenue side-by-side. Make data-driven calls without leaving the dashboard.
Fast loads in 190+ countries. Built for low-bandwidth and mobile-web.
A dedicated developer relations team — not a chatbot.
We're hand-picking our first wave of developers, with extra-generous bonuses for new and indie creators.
Launch partners — especially new and indie devs — are locked into our top-tier 90% revenue share for the lifetime of every game you publish.
Your game lands on our homepage and in every launch announcement. Every spotlight counts when the platform is new.
Direct line to the founding team. Your feedback shapes what we ship — SDK features, payout tools, dashboards.
Free, no credit card needed.
One JS snippet or Unity package.
Drag & drop your WebGL or HTML5 export.
We review within 48h, then you're live.
Both — your choice. Fixed license fee: a one-time up-front payment when we license your game. Revenue share: earn 70–90% of ad revenue on players we bring in (up to 90% for launch partners), plus 100% revenue on traffic you drive to your game yourself. Paid monthly. Some devs combine both: a smaller license fee plus an ongoing share.
We're new, and we know what it takes to win the trust of indie devs. Most portals cap creators at 50–60%. We start at 70% and go up to 90% for launch partners — locked in for the lifetime of every game you publish with us.
Yes — we're just launching. That's exactly why this is a great time to join. Launch partners get higher rev share locked in forever, homepage features at launch, and direct input on what we build next.
Anything that exports to HTML5 or WebGL: Unity, Godot, Phaser, Construct, Cocos, PlayCanvas, Three.js, Defold, GameMaker, and more.
No. Publish on Funox and anywhere else you'd like. Exclusive launches earn bonuses, but exclusivity is never required.
We aim to review every submission within 48 hours. Updates to live games go out within an hour.
Funox is for any developer making a browser game — solo devs, indie teams, and established studios are all welcome. We currently offer extra-generous bonuses to new and indie creators because we're new ourselves and want to grow alongside them.
Every game gets a real marketing push: homepage and category spotlights, cross-promotion from every other Funox game, influencer and creator partnerships, paid user acquisition for top performers, and SEO-optimized multi-language pages. Our goal is millions of players in front of your game.
See what we are building, how we think about browser distribution, and why we designed the platform around developer-friendly economics.
Start with the docs, learn the core integration steps, and get the launch basics right before you upload your first build.
Need help on fit, payouts, or launch planning? Reach the team directly and move faster with answers tailored to your game.
Lock in 90% revenue share, up-front license fee options, and founder access — only for our launch partners.
Apply for early access