⚡ Early AccessWelcoming new developers — bigger rewards inside

You build the game.
We bring the players.

Earn up to 90% revenue share — higher than any other portal.

Submit your game See how you earn

Build with the engine you love

Unity HTML5 Phaser Construct Godot Cocos PlayCanvas Three.js Defold GameMaker Unity HTML5 Phaser Construct Godot Cocos PlayCanvas Three.js Defold GameMaker
By the numbers

Built to win the trust of every dev who joins.

💰
0
Top revenue share
vs 50% industry avg
💵
0
Up to license fee
Paid on signing
📣
0
Promotion channels
Free, every game
⏱️
0
Review to live
Industry avg: 5–7 days
0
Cost to publish
No setup, no monthly
🌍
0
Engines supported
Unity, Godot, Phaser…
How we drive players

Marketing, built into every Funox deal.

Five channels promoting your game from day one. Free, automatic, included.

01 🏠 Homepage features

Front-page spotlights for launches & top games.

Free
02 🔄 Cross-promotion

Every other Funox game promotes yours.

Automatic
03 🎥 Creator drops

Influencer & streamer partnerships.

Curated
04 📢 Paid acquisition

We fund UA campaigns for proven games.

We pay
05 🔍 SEO & social

Multi-language pages engineered to rank.

Included
Promotion & Reach

We promote your game.
We bring you the players.

Every game on Funox gets a real marketing push — homepage features, cross-promotion across our entire catalog, influencer campaigns, and paid user acquisition. You make the game. We make sure millions of players find it.

  • Homepage & category spotlight placements
  • Cross-promotion from every other Funox game
  • Influencer drops & creator partnerships
  • Paid user acquisition for top performers
  • SEO-optimized, multi-language game pages
🎯 Spotlighted ⭐ Featured 🔥 Trending
Today's reach
+1.2M ↑ players
Two ways to earn

Pick your payout. Or take both.

Get paid up front, share in the upside, or combine the two. You decide what fits your game.

💵
Path 1

Fixed License Fee

Best when you want certainty. Cash in hand on signing.

$ $ $
Up to $100K
One-time payout, paid on signing
  • Lump-sum payment on contract
  • Non-exclusive deals available
  • Bonus rates for launch partners
  • Transparent, simple terms
Pitch your game
OR

💡 Want both? We do combined deals — a smaller license fee plus ongoing revenue share. Just ask.

Why ship with Funox

Everything you need to launch, grow, and earn.

📣

We market your game

Featured slots, cross-promotion, influencer drops, and paid UA — built-in marketing without lifting a finger.

Ship in minutes

Upload a build, fill out a form, and you're live. Hot-reload updates in one click.

🛠️

Engine-agnostic SDK

One small SDK works with Unity, Godot, Phaser, Construct, Cocos — bring your stack.

📊

Real-time analytics

Track plays, retention, and revenue side-by-side. Make data-driven calls without leaving the dashboard.

🌍

Global CDN

Fast loads in 190+ countries. Built for low-bandwidth and mobile-web.

💬

Real human support

A dedicated developer relations team — not a chatbot.

Be a launch partner

Get in early — and get treated like it.

We're hand-picking our first wave of developers, with extra-generous bonuses for new and indie creators.

🚀 Launch boost

Featured placement.

Your game lands on our homepage and in every launch announcement. Every spotlight counts when the platform is new.

  • Homepage feature slot
  • Launch-day press coverage
  • Cross-promo from day one
🤝 Direct line
💬

Build the platform with us.

Direct line to the founding team. Your feedback shapes what we ship — SDK features, payout tools, dashboards.

  • Founders in your DMs
  • Vote on the roadmap
  • Beta access to new features
Getting started

Go live in 4 steps.

1

Create an account

Free, no credit card needed.

2

Integrate the SDK

One JS snippet or Unity package.

3

Upload your build

Drag & drop your WebGL or HTML5 export.

4

Ship & earn

We review within 48h, then you're live.

Frequently asked

Got questions?

How do I actually get paid? License fee or revenue share?

Both — your choice. Fixed license fee: a one-time up-front payment when we license your game. Revenue share: earn 70–90% of ad revenue on players we bring in (up to 90% for launch partners), plus 100% revenue on traffic you drive to your game yourself. Paid monthly. Some devs combine both: a smaller license fee plus an ongoing share.

Why is your revenue share higher than other portals?

We're new, and we know what it takes to win the trust of indie devs. Most portals cap creators at 50–60%. We start at 70% and go up to 90% for launch partners — locked in for the lifetime of every game you publish with us.

Is Funox really a brand-new platform?

Yes — we're just launching. That's exactly why this is a great time to join. Launch partners get higher rev share locked in forever, homepage features at launch, and direct input on what we build next.

Which game engines do you support?

Anything that exports to HTML5 or WebGL: Unity, Godot, Phaser, Construct, Cocos, PlayCanvas, Three.js, Defold, GameMaker, and more.

Do I need to be exclusive?

No. Publish on Funox and anywhere else you'd like. Exclusive launches earn bonuses, but exclusivity is never required.

How long does the review take?

We aim to review every submission within 48 hours. Updates to live games go out within an hour.

Who is Funox for?

Funox is for any developer making a browser game — solo devs, indie teams, and established studios are all welcome. We currently offer extra-generous bonuses to new and indie creators because we're new ourselves and want to grow alongside them.

How do you promote my game?

Every game gets a real marketing push: homepage and category spotlights, cross-promotion from every other Funox game, influencer and creator partnerships, paid user acquisition for top performers, and SEO-optimized multi-language pages. Our goal is millions of players in front of your game.

Who we are
01

About Funox

See what we are building, how we think about browser distribution, and why we designed the platform around developer-friendly economics.

  • Vision
  • Platform focus
  • Publisher mindset
Meet Funox
Build faster
02

Developer Guide

Start with the docs, learn the core integration steps, and get the launch basics right before you upload your first build.

  • SDK setup
  • Launch flow
  • Best practices
Open docs
Direct support
03

Talk to our team

Need help on fit, payouts, or launch planning? Reach the team directly and move faster with answers tailored to your game.

  • Deal questions
  • Launch planning
  • Partner support
Start a conversation

Be one of our first developers.

Lock in 90% revenue share, up-front license fee options, and founder access — only for our launch partners.

Apply for early access
Apply for early access